⚔️
Tatakai World Document
  • 📚INTRODUCTION
    • Overview Context
      • ⁉️About Hybrid Chain
    • How We Were Born?
      • 🎲Gaming Context
        • ❕Game 1.0
        • ❕Game 2.0
        • ❕Game 2.5
        • ❗Game 3.0
      • 🌟Our Golden Key
  • 💻FEATURES
    • Core Game Play
    • Combat Design
    • Game Mode
      • 📍Duel
      • 📍Occupy
      • 📍Harvest
      • 📍Battle Royale
      • 📍Crown Guard
      • 📍Custom Match
      • 📍Tournament
    • Legends
      • ⚜️List by Role
      • 👑Ability/Enhancement
      • 🏆Legend Leveling
      • ⚡Skins
    • In-Game System
      • 🥇Battle Ranking Point
      • 💫Tournament Leaderboard
      • ✨Takai Trophy Road
    • TAKAI ID
    • In-Game Economy
      • 💎Economy Components
      • 🎁Mystery Boxes
      • 🔱Legends Rental
      • 💣Weapons
    • Tatakai Metaverse
  • 🪙$Takai Token
    • Tokenomic
    • Token Utility
    • How to Earn?
  • 🔍Business Story
    • Revenue Stream
    • End-Users Flow
    • Roadmap
  • ✈️TATAKAI FOUNDATION
    • Ambassador Program
    • Airdrop Session
      • 🥇Airdrop SS1
      • 🥈Airdrop SS2
      • 🥉Airdrop SS3
  • 🎓ADDITIONAL
    • Our Community
      • 🔹Website
      • 🔸Twitter
      • 🔹Discord
      • 🔸Youtube
      • 🔹Announcement
      • 🔸Telegram Community
      • 🔹LinkedIn
    • Terms of Use
    • Privacy Policy
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  1. 💻FEATURES

Combat Design

History of Tatakai character formation and style.

These are the first Raw Animation sketches of the characters with every movement to define the shape, texture and style of the Legends.

Sniper Raw Animation.
Fighter Raw Animation.
Tanker Raw Animation.
PreviousCore Game PlayNextGame Mode

Last updated 1 year ago